![]() ![]() For this step, references of actual castles and fortified sites from northern Europe were extremely useful. *Here is a color mood based on the previous concept sketch, with an attempt to bring an imposing keep in the center. I did not look for photo references at this stage, because I did not want to be influenced by pre-existing designs that early in the conception process. *I went really conventional for that part, drawing freehand in Adobe Photoshop software to bring the shapes I wanted. *Once the aspect of the walls was set, it was time to jump to a global view of the stronghold. *After discussing with Christian Diaz, our art director on For Honor, to validate or disregard a few different directions, the idea started to emerge, allowing me to go more in depth in the design. To do so, I started with a series of sketches of the ramparts and surrounding walls as they were representative of the map fantasy, a fortress, and they would contribute to give its own identity to this location among the others to come. The goal at this stage was more to reduce the scope of possibilities. ![]() ![]() In the first phase of the conception we had very few constraints since we did not have to think too much about gameplay requirements yet. The initial brief was to give the feeling of a huge dam and of a stronghold built on a cliff, at a height that would be impregnable from a frontal assault. *Citadel Gate was the first official map we produced, and it had the challenge of representing the global art direction we were aiming for, which meant a lot of back and forth to find the right balance between shapes, architectural ingredients and scale. What were the sources of inspiration that led to Citadel Gate? How did the map take shape? Maxime Desmettre, the concept artist who created this map, explains: It’s the map that was revealed at E3, seen in our. In this new article in the “Art of For Honor” series, our art team explains the different steps of the creation process they followed to give birth to For Honor’s Citadel Gate map.Ĭitadel Gate is a huge sanctuary with dangerous inner ramparts, high cliffs, and narrow wooden bridges. ![]()
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